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0
votes
Fixed

Realtime shadows are missing under certain mixed lighting scenarios

Progressive Lightmapper

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Aug 27, 2021

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Version/s: 2019.4, 2020.3.16f1

Steps to reproduce: 1. Download and open repro project (case_1361180-AltRepro)2. Open SampleSceneB3. In the Lighting window, set Lig... Read more

0
votes
Fixed

Editor crashes when accessing RaycastHit.lightmapCoord and the hit Mesh ...

Physics

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Aug 31, 2021

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Version/s: 2021.2.0a9, 2022.1, 2022.1.0a3

Reproduction steps:1. Open the attached "RaycastHit crash.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode Expected res... Read more

0
votes
Fixed

Animation Control UI not displaying node Inspector in 2019.4.29

UI Toolkit

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Aug 31, 2021

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Version/s: 2019.4.29f1

1. What happenedWhen upgrading to 2019.4.29 customer has discovered Animation Controllers are not displaying the Inspectors for node... Read more

0
votes
By Design

[iOS][Rendering Debugger] No wireframes rendered with Shaded & Solid wir...

URP Features

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Sep 01, 2021

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Version/s: 2022.1, 2022.1.0a6

How to reproduce:1. Open URP project2. Set platform to iOS3. Enable “Development Build” property in Build Settings4. Build & Run... Read more

0
votes
Fixed

CheckConsistency error on saving modified Prefabs with AssetDatabase.Sav...

Scene Management

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Aug 31, 2021

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Version/s: 2020.2.6f1, 2020.3, 2020.3.3f1

How to reproduce:1. Open the user-submitted project2. Open the Prefab "Image" located in Assets>DelTest3. Select the Child GameOb... Read more

0
votes
Fixed

Instance overrides indicator remains in the Hierarchy when prefab assets...

Scene Management

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Sep 01, 2021

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Version/s: 2022.1.0a7

Steps:1. Add Cube and Sphere GameObjects to Hierarchy2. Convert them to prefabs3. Remove Box Collider component from Cube prefab ins... Read more

0
votes
Fixed

[UI Toolkit] PropertyField throws IndexOutOfRangeException when selectin...

UI Toolkit

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Aug 27, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b9, 2022.1

How to reproduce:1. Open user-submitted project2. Select "New Player Build Settings.asset" in the Assets folder Expected result: Ass... Read more

7
votes
Fixed

Crash on BuildPipeline::WriteSceneSerializedFile when building Addressab...

Build Pipeline

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Aug 11, 2021

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Version/s: 2020.3, 2020.3.11f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached "1357414.zip" project2. Go to Window -> Asset Management -> Addressables -> Groups3. ... Read more

2
votes
Fixed

Shader compilation error is thrown when #pragma target is set to 3.0 or ...

Shader System

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Aug 14, 2021

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Version/s: 2019.4, 2019.4.14f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "1358042.zip"2. Select the "TestShader" Shader in the Assets folder3. In the Inspector... Read more

1
votes
Fixed

[IL2CPP] Build fails on a project that uses IO.Ably.dll when Managed Str...

IL2CPP

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Aug 18, 2021

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Version/s: 2020.3, 2020.3.16f1, 2021.1

How to reproduce:1. Open the attached project "My project.zip"2. Open Project Settings window and select Player category3. In the Pl... Read more

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