Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.2.X, 2022.1.X
Votes
7
Found in
2020.3
2020.3.11f1
2021.1
2021.2
2022.1
Issue ID
1357414
Regression
No
Crash on BuildPipeline::WriteSceneSerializedFile when building Addressable content
How to reproduce:
1. Open the attached "1357414.zip" project
2. Go to Window -> Asset Management -> Addressables -> Groups
3. In the Addressables Groups window go to Build -> New Build -> Default Build Script
Expected result: Addressable content successfully built
Actual result: The Editor crashes
Reproducible with: 1.19.0, 1.19.1, 1.19.2 (2020.3.17f1, 2021.1.18f1, 2021.2.0b9, 2022.1.0a6)
Couldn't test with: 1.19.2 (2019.4.30f1) (Compilation errors after downgrade)
First lines of the stacktrace:
0x00007ff799205834 (Unity) BuildPipeline::WriteSceneSerializedFile
0x00007ff7998041c6 (Unity) BuildPipeline::WriteSceneSerializedFile_Internal
0x00007ff79970f6f3 (Unity) ContentBuildInterface_CUSTOM_WriteSceneSerializedFile_Internal_Injected
-
MikeHergaarden
Oct 13, 2021 14:42
Still an issue for us too and significantly impacting development time.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Resolution Note (fix version 2022.2):
Fixed edge case passing in missing or deleted objects could crash the Editor during the build.
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0b6
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.16f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.33f1