Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2022.1.0a7
Issue ID
1362123
Regression
No
Instance overrides indicator remains in the Hierarchy when prefab assets are replaced
Steps:
1. Add Cube and Sphere GameObjects to Hierarchy
2. Convert them to prefabs
3. Remove Box Collider component from Cube prefab instance
==> Cube prefab instance has a blue line that indicates overrides (Ok)
4. Drag Sphere prefab asset on top of Cube prefab asset
5. Choose "Replace anyway" from the appeared dialog
==>
Cube prefab instance still has a blue line that indicates overrides (Wrong)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment