Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2022.1.0a7
Issue ID
1362123
Regression
No
Instance overrides indicator remains in the Hierarchy when prefab assets are replaced
Steps:
1. Add Cube and Sphere GameObjects to Hierarchy
2. Convert them to prefabs
3. Remove Box Collider component from Cube prefab instance
==> Cube prefab instance has a blue line that indicates overrides (Ok)
4. Drag Sphere prefab asset on top of Cube prefab asset
5. Choose "Replace anyway" from the appeared dialog
==>
Cube prefab instance still has a blue line that indicates overrides (Wrong)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “ArgumentOutOfRangeException” error appears when inserting a double character if using “SetValueWithoutNotify” on UI Toolkit’s TextField
- Particle System emission delays between particle generations when playing the simulation
- EditorUtility.DisplayDialog is not shown when Input.GetMouseButtonDown is called a second time
- Animator Enum Properties get set to 0 instead of the value specified in the Scene when the Property is animated by a State that is not playing
- [iOS] Background thread runs a few times slower when “application.targetFrameRate“ is set to 30 compared to 29 on some iOS devices
Add comment