Search Issue Tracker
[UWP][UI] Cursor is replaced with a black square when Cursor.SetCursor()...
How to reproduce: 1. Open the attached "UWP_Cursor_Repro.zip" project 2. Build and run to UWP (with Executable build type) 3. Click ... Read more
Crash on CameraStackRenderingState::ReleaseResources when restarting the...
Reproduction steps: 1. Create a new HDRP project 2. Go to Window > Render Pipeline > HD Render Pipeline Wizard 3. Select the "HDRP +... Read more
[Physics] Articulation Body values are reset to initial values when the ...
How to reproduce: 1. Open the user's attached "Physics_Bugs" project 2. Open the "AB_ValuesNotRestoredAfterReenabling" Scene 3. In t... Read more
[HDRP] Apply to Prefab option is missing when pressing on the Light Comp...
How to reproduce: 1. Open the user's attached "HDRP Prefab issues.zip" project 2. Open the "SampleScene" Scene 3. Select the "Ponit ... Read more
Animation frame 70 in Timeline is set as frame 69 in a synced Animation
How to reproduce: 1. Open the attached "1299541.zip" project 2. Open "Test" Scene and select the "Timeline" Object in the Hierarchy... Read more
Dot character is used as the thousands seperator in the Code Preview pan...
How to reproduce: 1. Change the Decimal symbol in your OS to ',' (comma) 2. Open the attached '1299536.zip' project 3. In the Projec... Read more
Style sheet not found error is logged in Player.Log when Stylesheet is u...
How to reproduce: 1. Open the attached "1299464_Repro" project 2. Open the Scene "SampleScene" 3. Open the Build Settings (File->Bui... Read more
[Package][Adaptive Performance] - Entering play mode causes continuous l...
After installing the Adaptive Performance Package entering play mode will produce constant logging. Is this how Adaptive Perf shows... Read more
[Physics] ArticulationBody angular limit gizmo does not update when Game...
How to reproduce: 1. Open the user's attached "Physics_Bugs" project 2. Open "AB_AngleLimits" Scene 3. In the Hierarchy select the "... Read more
Setting Camera.targetTexture = null increases camerastack stackcount
Reproduction steps: 1. Open attached project "CameraStack.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Frame Debugger windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects