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By Design

Votes

0

Found in [Package]

2.1.0

Issue ID

1299452

Regression

No

[Package][Adaptive Performance] - Entering play mode causes continuous logging

Package: Adaptive Performance

-

After installing the Adaptive Performance Package entering play mode will produce constant logging. Is this how Adaptive Perf shows it's status?

Expected: No unexpected logging filling the console/log.

Steps to reproduce
- Create a new project in Unity 2020.2.0f1
- Install the Adaptive Performance Package (Via the package manager or project settings)
- Enter play mode
Notice issue >> Constant logging to the console.

[Adaptive Performance] Bottleneck TargetFrameRate, ThermalTrend 0
UnityEngine.AdaptivePerformance.AdaptivePerformanceManager:Update () (at Library/PackageCache/com.unity.adaptiveperformance@2.1.0/Runtime/Core/AdaptivePerformanceManager.cs:300)

[Adaptive Performance] FPS = Infinity
UnityEngine.AdaptivePerformance.AdaptivePerformanceManager:Update () (at Library/PackageCache/com.unity.adaptiveperformance@2.1.0/Runtime/Core/AdaptivePerformanceManager.cs:301)

[Adaptive Performance]
UnityEngine.AdaptivePerformance.AdaptivePerformanceManager:Update () (at Library/PackageCache/com.unity.adaptiveperformance@2.1.0/Runtime/Core/AdaptivePerformanceManager.cs:294)

Tested: 2020.2.0f1, 2020.2.0b3

Video Attached.

  1. Resolution Note:

    That's by design. A user disables logging via the settings. This only happens if a provider is installed which provides data for Adaptive Performance, such as the Simulator Provider.

Comments (3)

  1. Keepabee

    Aug 28, 2025 08:18

    Aaaand, nope. It's not the Samples - I deleted them, and added code that runs a frame after Start() via a Coroutine to set the "logging = false", but still it's enabled. It's also enabled whenever code recompiles - I can see that by opening device simulator, disabling the logging under "developer settings" and chaging a bit of code. After recompiling the flag flips back to "logging: true". Infuriating!

    It DOES work if I open the simulator adaptive performance settings => developer settings and manually click the logging to false EVERY TIME after I enter Play mode, but that's not workable.

  2. Keepabee

    Aug 28, 2025 07:33

    Disregard that, my temper has failed my observational abilities: this is caused by the Samples for the package where a script overrides the logging setting to true always via code. My code probably just runs afterwards arbitrarily.

  3. Keepabee

    Aug 28, 2025 07:28

    The issue is that the setting is not working: it always resets to "Logging: true" and even when it stays disabled for a while the logging still prints constantly. I can't read logging for my normal development tasks and debug stuff at all! I also tried disabling the logging via code, but that doesn't work either.

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