Search Issue Tracker
Fixed in 11.0.0 10.1.0
Votes
0
Found in [Package]
10.1.0
Issue ID
1299563
Regression
Yes
[HDRP] Apply to Prefab option is missing when pressing on the Light Component Intensity property's label on a Prefab
How to reproduce:
1. Open the user's attached "HDRP Prefab issues.zip" project
2. Open the "SampleScene" Scene
3. Select the "Ponit Light 01" GameObject in the Hierarchy window
4. Adjust the "Intensity" property in the Light Component
5. Right-click on the "Intensity" property label in the Inspector
Expected result: "Apply to Prefab" option is present in the selection window
Actual result: "Apply to Prefab" option is not present in the selection window
Reproducible with: 10.1.0, 11.1.0 (2020.2.0f1, 2021.1.0a10, 2021.2.0a1)
Not reproducible with: 7.5.2, 8.3.1, 10.0.0-preview.27 (2019.4.17f1, 2020.1.17f1)
Notes:
- The issue is not reproducible with the built-in pipeline
- The issue is not reproducible with URP
- The "Apply to Prefab" option appears only when pressing on the empty space below the "Intensity" label
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 11.0.0 10.1.0):
Fixed in 2021.2.0a9