Search Issue Tracker
Fixed in 11.0.0 10.1.0
Votes
0
Found in [Package]
10.1.0
Issue ID
1299563
Regression
Yes
[HDRP] Apply to Prefab option is missing when pressing on the Light Component Intensity property's label on a Prefab
How to reproduce:
1. Open the user's attached "HDRP Prefab issues.zip" project
2. Open the "SampleScene" Scene
3. Select the "Ponit Light 01" GameObject in the Hierarchy window
4. Adjust the "Intensity" property in the Light Component
5. Right-click on the "Intensity" property label in the Inspector
Expected result: "Apply to Prefab" option is present in the selection window
Actual result: "Apply to Prefab" option is not present in the selection window
Reproducible with: 10.1.0, 11.1.0 (2020.2.0f1, 2021.1.0a10, 2021.2.0a1)
Not reproducible with: 7.5.2, 8.3.1, 10.0.0-preview.27 (2019.4.17f1, 2020.1.17f1)
Notes:
- The issue is not reproducible with the built-in pipeline
- The issue is not reproducible with URP
- The "Apply to Prefab" option appears only when pressing on the empty space below the "Intensity" label
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Resolution Note (fix version 11.0.0 10.1.0):
Fixed in 2021.2.0a9