Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.1
2020.2
2021.1
2021.1.0a9
Issue ID
1299417
Regression
No
[Physics] ArticulationBody angular limit gizmo does not update when GameObject is moved
How to reproduce:
1. Open the user's attached "Physics_Bugs" project
2. Open "AB_AngleLimits" Scene
3. In the Hierarchy select the "Cube (1)" GameObject (child of the "Cube" GameObject)
4. In the Scene move the "Cube (1)" GameObject
Expected results: The Articulation Body Gizmo moves with the GameObject
Actual results: The Articulation Body Gizmo stays in the same place when the GameObject was moved
Reproducible with: 2020.1.0a15, 2020.1.17f1, 2020.2.0f1, 2021.1.0a10
Could not test with: 2018.4.30f1, 2019.4.16f1, 2020.1.0a14 because the Articulation Body Component was not yet introduced
Notes:
- Updating anything in the Articulation Body Component places it in the GameObject's position
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Add comment