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[Node] Sign operator with input 0 returns 1 if the type is set to float.
Repro steps: 1. Add a Sign operator (defaults to float, 0) 2. Drag out a float node to preview the result 3. Observe the result is 1... Read more
Old Particle System's Custom Data is used when SetParticles() is called ...
How to reproduce: 1. Open the user's attached "Psys_Custom_Data_Issue.zip" 2. Open the "Psys_Custom_Data_Bug" Scene 3. Enter Play Mo... Read more
VFX Graph shows "undeclared identifier" error when SamplerState node is ...
Reproduction steps: 1. Openattached "case_1299912.zip" project and Scenes/SampleScene scene 2. Open the Scene view 3. In the Hierarc... Read more
[Profiler] A bar floats off to the left in the Timeline when a bar is se...
How to reproduce: 1. Create a new project 2. Open the Profiler (Window->Analysis->Profiler) 3. Enter the Play Mode, record some data... Read more
Listeners are not triggered when SignalReceiver is added in runtime
How to reproduce: 1. Open the user's attached project ("CinemachineSignalCrash.zip") 2. Remove the "SignalReceiver" component from "... Read more
[iOS] UnityWebRequest doesn't work when using a 14.2+ iOS device
Reproduction steps: 1. Download and open the user's attached "ARFoundation2020Test.zip" project 2. Build and deploy the app to an iO... Read more
[Memory Profiler] The view does not get changed after selecting the Prev...
How to reproduce: 1. Open the attached '1299864.zip' project 2. Select Window > Analysis > Memory Profiler 3. Select 'Open' next to ... Read more
Failing to initialize an instance of EditorWindow when it's in 3rd level...
Reproduction steps: 1. Open user's project "NestedEditorWindows.zip" 2. Open Window -> "A" 3. Repeat 2nd step with "B" and "C" Expe... Read more
Errors on Enabling/Disabling "Is Kinematic" if convex is unchecked on a ...
Steps To Reproduce: 1. create a new project 2. Hierarchy > Create> 3D> Plane 3. Plane> Inspector > Add Component > Rigidbody 4. Che... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects