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GameObject's Animation doesn't change when its Bone's rotation is overri...
Reproduction steps:1. Open the attached project2. Select the GameObject "Fei" in the Hierarchy window so that the Bones are displaye... Read more
[Android] Compiled GLSL compute shader fails uint cast
Reproduction steps:1. Open the project "ReproShaderGLESBug"2. Connect an Android device3. Open Terminal or Command Prompt and type i... Read more
100% of one CPU core is used when running Linux build
How to reproduce:1. Open the user's attached project2. Build and run the project for Linux3. Observe the Resources tab in System Mon... Read more
Drawn mesh using Graphics.DrawMeshInstanced flickers when setting the Ca...
How to reproduce:1. Open the attached project "TestDrawMeshInstance-2021.zip"2. Open the "SampleScene" Scene3. Enter the Play mode E... Read more
Compute Shader is not using defined constants when setting data with Set...
How to reproduce:1. Open project "ComputeShaderSetConstantBuffer.zip"2. Enter Play Mode3. Observe the Console For Dx11 / 12 API: Run... Read more
[iOS] Time.unscaledDeltaTime starts returning 0 after a while when using...
Reproduction steps:1. Open the attached project "BuggyUnscaledDeltaTime.zip"2. Build and Run the Scene "SampleScene" to an iOS devic... Read more
[HDRP] Errors are thrown when "Infinite" and "Under Water" options are s...
How to reproduce:1. Open the user's attached "HDRP_2022-2_Testing" project2. Select the "River" GameObject Expected result: No error... Read more
[Memory Profiler] NullReferenceException error is thrown when expanding/...
Reproduction steps:1. Open the attached Unity project "MemoryProfilerIssue.zip"2. Open the Memory Profiler window (Window > Analy... Read more
The Material's shader is not fully set when switching the shader at runtime
How to reproduce:1. Open the attached project "ShaderSystemIssue.zip"2. Open the "SampleScene" Scene3. Enter the Play mode4. Select ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code