Search Issue Tracker
Duplicate
Votes
1
Found in
2019.4
2020.3
2021.2.6f1
Issue ID
1400465
Regression
No
100% of one CPU core is used when running Linux build
How to reproduce:
1. Open the user's attached project
2. Build and run the project for Linux
3. Observe the Resources tab in System Monitor
Expected result: none of the machine's CPU cores stay at 100% when the build is running
Actual result: one of the machine's CPU cores is always at 100% when the build is running
Reproducible with: 2019.4.38f1, 2020.3.33f1
Not reproducible with: 2021.1.0a1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- On Script import/reimport MonoImporter does not generate consistent results due to updating Custom packages
- [Entities Graphics] Size of the Content Update generated folder increases when changes are made to the Scene
- In Play Mode, an extra Sync Call is made every frame when a GameObject has a Rigidbody 2D component
- Crash on block_remove when a scene is opened in a specific project
- The GameObject with a Hinge Joint Component does not return to the initial position when the Use Motor property is toggled off
This is a duplicate of issue #1395954