Search Issue Tracker
Duplicate
Votes
1
Found in
2019.4
2020.3
2021.2.6f1
Issue ID
1400465
Regression
No
100% of one CPU core is used when running Linux build
How to reproduce:
1. Open the user's attached project
2. Build and run the project for Linux
3. Observe the Resources tab in System Monitor
Expected result: none of the machine's CPU cores stay at 100% when the build is running
Actual result: one of the machine's CPU cores is always at 100% when the build is running
Reproducible with: 2019.4.38f1, 2020.3.33f1
Not reproducible with: 2021.1.0a1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Project Settings use inconsistent error message
- Warning in the Project Settings "In-App Purchases" is not consistent with the Editor design
- Crash on SoundChannelInstance::setDelay when loading an AssetBundle containing a Timeline with an AudioClip at Scene startup
- GameObjects made using "GameObject.CreatePrimitive" appear pink in the Player when the default material is used
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
This is a duplicate of issue #1395954