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Issue ID




GameObject's Animation doesn't change when its Bone's rotation is overridden using a Script

Package: 2D Bugs


Reproduction steps:
1. Open the attached project
2. Select the GameObject "Fei" in the Hierarchy window so that the Bones are displayed
3. Disable the Test (Script) Component in the Inspector window
4. Enter Play Mode
5. Observe Bone movement in the Scene View
6. Enable the Test (Script) Component in the Inspector window
7. Observe Bone movement in the Scene View

Expected result: animation should change after enabling the Script Component
Actual result: GameObject's "bone_3" rotation changes in the Scene View, but the animation doesn't change

Reproducible with: 3.2.17 (2019.4.38f1), 5.2.0 (2020.3.33f1), 7.0.4 (2021.2.19f1, 2021.3.1f1), 8.0.0 (2022.2.0a11), 8.0.1 (2022.1.0f1)

Notes: "Test.cs" Script Component in the Assets folder, which changes the "bone_3" GameObject's rotation in the LateUpdate() Method, should override GameObject's "bone_3" rotation, thus the animation should play corresponding to the altered rotation of the "bone_3" GameObject

  1. Resolution Note:

    The Sprite Skin components perform their deformation step using the attribute `[DefaultExecutionOrder(-1)]`. If you would like to change a transform before the Sprite Skin deforms, make sure to add the DefaultExecutionOrder attribute to your script with a value of less than -1.

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