Search Issue Tracker
Fixed in 2022.1.X
Votes
2
Found in
2019.4
2020.3
2020.3.33f1
2021.2
Issue ID
1420232
Regression
No
The Material's shader is not fully set when switching the shader at runtime
How to reproduce:
1. Open the attached project "ShaderSystemIssue.zip"
2. Open the "SampleScene" Scene
3. Enter the Play mode
4. Select the "SCENE MANAGER" GameObject in the Hierarchy window
5. Press the "Swtich Shader" button in the Inspector window
Expected result: The Material of the "Cube" GameObject switches to "Lit"
Actual result: The Material of the "Cube" GameObject becomes transparent
Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.2.0a21, 2021.2.0b1
Not reproducible with: 2021.2.0b2, 2021.2.19f1, 2021.3.1f1, 2022.1.0a1, 2022.1.0f1, 2022.2.0a11
Note: Selecting the Material in the Inspector window fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
Resolution Note (fix version 2022.1):
Fixed in: 2021.2.0b2, 2022.1.0a1