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[Xcode] [macOS] Unable to submit macOS build for external test flight re...
Reproduction steps:1. Submit a macOS build for an external Test Flight review Expected result: No errors appearActual result: "This ... Read more
Memory is not released when Application.Quit is called
How to reproduce:1. Open the attached project "test.zip"2. Open Assets/Scenes/SampleScene.unity3. Open File>Build Settings...4. S... Read more
[IL2CPP] PlatformNotSupportedException when instantiating a System.IO.Pi...
Reproduction steps:1. Open the user's attached project2. Go to the 'Edit -> Project Settings'3. In the Player settings navigate t... Read more
[Addressables] Unable to load runtime data when executing Test Runner wi...
How to reproduce:1. Open the user's attached project "Addressables Error.zip"2. In the Test Runner window double-click "ClearPlayerP... Read more
{Addressables] AssetReference.editorAsset occasionally fails to load an ...
How to reproduce:1. Open the attached "1414841_Repro.zip" project2. Open the Scene "SampleScene" (found in the Assets/Scenes folder)... Read more
[M1] Incorrect calculation of values using multiplication with Mathf.Sqr...
How to reproduce:1. Open the user attached "M1 Issue Repo Package.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode Expe... Read more
Control track nested in sub-timeline doesn't deactivate GameObject
1. Open project "Sequences_lastRelease_22.1.zip"2. In the Hierarchy window select "GameObject' GameObject and expand it then expand ... Read more
PointerEventData "hovered" list does not correctly remove entries when t...
How to reproduce:1. Open the attached project "HoverTest.zip"2. Open the "SampleScene" Scene3. Enter the Play mode4. Click on the "C... Read more
[Mono][GLES3] Crash with signal 11 on device with Mali-G78 GPU when usin...
Reproduction steps:1. Open the attached user's Unity project "TextureArray_Mali_Crash__2020_3_19.zip"2. Open "Main.unity" Scene from... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code