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[tvOS] Using Remote.allowExitToHome ignores button remapping when using ...
Reproduction steps: 1. Connect a controller to your AppleTV device 2. On the AppleTV go to "Settings -> Remotes and Devices -> Bluet... Read more
[VFX] VFX.VisualEffect.SendEvent() is called only once when calling it m...
How to reproduce: 1. Open the user's attached "VFXSendEventProject" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode 4... Read more
Scene Camera Zoom sensitivity is not high enough when working with small...
When using very small objects in the scene, the camera zoom (when using the mouse wheel) should follow the camera speed setup: How ... Read more
Build freezes on Application.Quit when Analytics are disabled at runtime
Reproduction steps: 1. Open attached "case_1300333.zip" 2. Select Window/General/Services and make sure that Analytics service is en... Read more
[USD] Errors are thrown when exporting a Prefab that has animation as a ...
How to reproduce: 1. Open the user's attached "USD-ParentTransform" project 2. Open the Scene "SampleScene" 3. In the Hierarchy sele... Read more
[ProBuilder] Undo completely reverts all Shape Editing actions
How to reproduces: 1. Open the attached project 2. Open the SampleScene. There should be a sphere already there 3. Edit the Sphere's... Read more
Object Picker icon is slightly clipping with the object field bounds
How to reproduce: 1. Open any Unity project 2. Open any window that contains an Object Picker (e.g. Lighting Settings) 3. Note the O... Read more
[Addressables] LoadAssetAsync throws an exeption when trying to load a S...
How to reproduce: 1. Open the attached "1295169" project 2. Open "SampleScene" 3. Enter Play Mode Expected results: There are no er... Read more
[LSA] Creating New Lighting Settings sets Lighting Mode to Shadowmask wh...
To reproduce: 1. Create new URP template in 2020.1 2. Open Lighting Window 3. Click on "New Lighting Settings" button Expected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects