Search Issue Tracker
By Design
Votes
0
Found in [Package]
10.2.2
Issue ID
1300342
Regression
No
[VFX] VFX.VisualEffect.SendEvent() is called only once when calling it multiple times in a single frame
How to reproduce:
1. Open the user's attached "VFXSendEventProject" project
2. Open the Scene "SampleScene"
3. Enter the Play Mode
4. Press "T"
Expected results: Two particles appear
Actual results: Only one particle appears
Reproducible with: 7.5.2 (2019.4.17f1), 8.3.1 (2020.1.17f1), 10.2.2 (2020.2.0f1, 2021.1.0a10)
Could not test with: 4.10.0-preview (2018.4.30f1) because of the CS0246 error
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note:
The support of multiple events -directly sent to an initialize context- partially resolves this issue and many use cases concerned by this limitation.
Additionally, we are currently designing the support of spawn context with multiple event.