Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X
Votes
0
Found in
2018.4
2019.4
2020.2
2021.1
2021.1.0a10
2021.2
Issue ID
1300336
Regression
No
Scene Camera Zoom sensitivity is not high enough when working with small Scale GameObjects
When using very small objects in the scene, the camera zoom (when using the mouse wheel) should follow the camera speed setup:
How to reproduce:
1. Open the attached project or create a new project and add a 3D sphere with the scale set to [0.01, 0.01, 0.01]
2. Double-click on the Sphere in the Scene Hierarchy to focus on it
3. Try using the mouse wheel to zoom in and out
4. Observe the Scene Camera behavior
Expected result: The Camera zoom sensitivity adapts to the small object Scale which allows small zoom increments
Actual result: The Camera zoom sensitivity does not adapt to the small object Scale. Trying to zoom in overshoots the object due to large zoom increments
Reproducible with: 2018.4.32f1, 2019.4.20f1, 2020.2.5f1, 2021.1.0b7, 2021.2.0a4
Notes: Setting the Camera Speed from the scene top bar options does not fix the behavior
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application
Resolution Note (fix version 2021.2):
Fixed in - 2021.2.0a5