Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
8.2.0
Issue ID
1300319
Regression
No
[LSA] Creating New Lighting Settings sets Lighting Mode to Shadowmask which is not available in URP <10.1
To reproduce:
1. Create new URP template in 2020.1
2. Open Lighting Window
3. Click on "New Lighting Settings" button
Expected result:
- Default Lighting Mode is set to the one that URP supports (either to Baked Indirect or Subtractive)
Actual result:
- Default Lighting Mode is set to Shadowmask which is not supported in URP <10.1. A warning is shown which informs about the fallback, but Shadowmask remains selected
Notes:
- Reproduced in 2020.1.15f1 + URP 8.2.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
Since there is a sensible warning in the UI and Shadowmask is supported in recent versions we will not fix this issue.