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Editor crash when deserializing an array of a type with a nested fixed-s...
Reproduction steps:1. Open the attached 'FixedBufferOverrideCrash' project2. Open the 'TestScene'3. Select the 'TestPrefab' and obse... Read more
Crash when selecting a certain material
How to reproduce:1. Open the attached “ReproProject“ project2. Select “Assets/colores/naranja.mat“ material Reproducible with: 2022.... Read more
CPU spikes by 3-10% at "Physics.Processing" when using Physics.RebuildBr...
Reproduction steps:1. Open the attached "PhysicsPerformanceRepro.zip" project2. Open the "OutdoorsScene" Scene3. Enter the Play mode... Read more
Jerky initialization of Joints occurs when Configurable Joint Limits are...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Ragdoll Bug Repro” Scene3. Select the “FannequinV2RootDismemb... Read more
Player .exe remains open as a background task after closing it when Acti...
Reproduction steps:1. Open the attached “BackgroundProcessBug.zip” project2. Build and Run the project (File > Build and Run)3. O... Read more
[Android] Crash on builds with .NET 4.6 scripting runtime selected when ...
To reproduce: 1. Download and open attached "Android_Net46_Bug.zip" project.2. Build and run for android device. Expected result: Ap... Read more
[MacOS] "Bloom" does not work in Standalone Build
Steps to repro:1. Open original project "BugTestProject.zip"2. Open "SampleScene"3. Observe that bloom works in the Game view4. Buil... Read more
[Android][GLES2] Image inside a UI Mask is not visible on some Android d...
Repro steps:1. Open user attached project2. Build and Run on Android3. Observe the device’s display Actual: Image isn't rendered in ... Read more
Crash in Transform::GetSiblingIndex when deleting child GameObject of Pr...
How to reproduce:1. Open the attached "PrefabCrash" project2. Drag and drop "Options" Prefab to Hierarchy3. Expand "Options" Prefab ... Read more
[2018.2] [iOS] [Vuforia] Crash in Thread 1: EXC_BAD_ACCESS (code=1, add...
To reproduce:1. Open project2. Add AR camera to the scene3. Build and run on iOS4. Change device rotation Expected: the camera will ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS