Search Issue Tracker
Depth pass is rendered with an incorrect matrix in the animation preview...
Reproduction steps: 1. Open the “URPAnimationPreview” project 2. Navigate to the Animations folder and select any animation asset ... Read more
Sometimes the wrong image is displayed when using Cursor.SetCursor in so...
Reproduction steps: 1. Open the attached project “BadCursor” 2. Open Scene “Assets/Scenes/Initialization.unity” 3. Enter the Play... Read more
[XR SDK][Oculus] EarlyUpdate.XRUpdate spikes inconsistently
Reproduction steps: 1. Open the attached project ("1262597Repro.zip") 2. Open "SampleScene" scene 3. Make sure Scene and Game window... Read more
IL2CPP build fails due to UnityEditor.dll usage in user code
How to reproduce: # Open attached project # In Build Settings window, Build for Windows IL2CPP # Once test completes, examine ... Read more
Performance in Game View is significantly impacted by Gfx.WaitForPresent...
How to reproduce: 1. Create a new project using the default 3D template 2. Open the Profiler (Window->Analysis->Profiler) 3. Enter t... Read more
Shader cache is not used when building the Player repeatedly
Reproduction steps: 1. Open the attached “BugReportWireframe.zip“ project 2. Go to “File → Build settings“ 3. Press the arrow on ... Read more
Game object transform.position is incorrect after Object.Instantiate aft...
How to reproduce: 1. Download attached project files and open "test" Scene 2. Enter Play mode. Notice now the world-space location i... Read more
MultiColumnListView causes a memory leak when repeatedly shown and hidden
Reproduction steps: 1. Open the attached "MCListViewTest" project 2. Open the "Assets/Scenes/SampleScene" scene 3. Enter the Play... Read more
[Android] Editor shows that the Android NDK is not recommended even thou...
How to reproduce: 1. Install the newest 2019.3 or 2020.1 Unity version from the hub 2. Include Android support > "Open JDK", "SDK an... Read more
Setting the audio.timeSamples property for the partially downloaded audi...
Steps to reproduce: 1. Open attached project 2. Go into play mode 3. Press the UI button "play" 4. Press ">>" button -"Error executi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file