Search Issue Tracker
Fixed
Fixed in 2021.3.34f1, 2022.3.16f1, 2023.2.0b18, 2023.3.0a14
Votes
37
Found in
2021.3.29f1
Issue ID
UUM-46718
Regression
No
Sometimes the wrong image is displayed when using Cursor.SetCursor in software mode
Reproduction steps:
1. Open the attached project “BadCursor”
2. Open Scene “Assets/Scenes/Initialization.unity”
3. Enter the Play Mode
4. Press T to start the test
5. Wait and observe the Game view (pay attention to the cursor and the “Active Cur Texture” displayed in the bottom right corner)
Expected result: Both “Active Cur Texture” and the cursor always have the same image
Actual result: Sometimes the “Active Cur Texture” and the cursor don’t have a matching image
Reproducible with: 2021.3.29f1, 2022.3.7f1, 2023.1.8f1, 2023.2.0b4
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Alternatively, it is viable from time to time to pause the test by pressing P and then load all cursors by pressing L. When everything is loaded, go through all cursors by pressing the arrow keys. If no differences are seen then press R to resume the test
- Reproduction is not consistent where by just waiting it might take 5-10 minutes on average and with alternative it can take about 5 reloads of all cursors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment