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Votes

12

Found in

2018.3.0b1

2018.3.9f1

Issue ID

1138199

Regression

Yes

Setting the audio.timeSamples property for the partially downloaded audio clip doesn't work

Audio

-

Steps to reproduce:
1. Open attached project
2. Go into play mode
3. Press the UI button "play"
4. Press ">>" button
-"Error executing result (Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format. )"

Expected result: Should set the time samples for audio clip without any errors
Actual result: Cannot set the time samples for the partially downloaded audio clip

Reproduced on: 2018.3.0b1, 2018.3.6f1, 2019.1.0b8, 2019.2.0a7
Doesn't reproduce on: 2018.2.21f1, 2018.3.0a1, 2018.3.0a7, 2018.3.0a11
Regressed in: 2018.3.0b1

  1. Resolution Note (2019.3.X):

    Previously, the behavior in such a scenario was inconsistent and it would randomly fail. We had to fix this to provide a consistent behavior all the time.

    Workaround is to ensure that the entire file has been downloaded before performing an operation such as seek.

Comments (6)

  1. maria_unity852

    Jun 29, 2022 10:28

    Only play and pause work after the download is complete. Error still exists on time skips.

  2. MartyGP

    Jun 05, 2021 06:37

    This does not appear to be fixed in 2021.1.10f1.

  3. MMOERPG

    Jan 04, 2020 20:00

    Unity 2019.3.0f3
    This does not appear to be fixed.

    I am experiencing the same behavior.

    Seeking works fine when I download the full audio clip before assigning it to the AudioSource but when I set the DownloadHandlerAudioClip.streamAudio = true; and then assign the audio clip to the AudioSource, seeking does not work at any time, even once the audio file download clompletes.

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