Search Issue Tracker
Fixed
Fixed in 2022.3.44f1, 6000.0.17f1, 7000.0.0a2
Votes
27
Found in
2022.3.28f1
6000.0.1f1
Issue ID
UUM-72241
Regression
No
MultiColumnListView causes a memory leak when repeatedly shown and hidden
Reproduction steps:
1. Open the attached "MCListViewTest" project
2. Open the "Assets/Scenes/SampleScene" scene
3. Enter the Play mode
4. Open the Task Manager
5. Observe the Unity Editor memory usage
6. In the Game view, click on the left "Show / Hide" button 20 times
7. Observe the Unity Editor memory usage in the Task Manager
Expected Result: Memory usage has not increased
Actual Result: Memory usage has increased a lot
Reproducible with: 2022.3.28f1, 6000.0.1f1
Could not test with: 2021.3.38f1 (MultiColumnListView feature does not exist)
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note (fix version 6000.0.17f1):
An issue has been found and fixed with header elements being kept in memory because of leaking references through events that were not disposed properly.
Resolution Note (fix version 2022.3.44f1):
An issue has been found and fixed with header elements being kept in memory because of leaking references through events that were not disposed properly.