Search Issue Tracker
Fixed
Fixed in 2022.3.44f1, 6000.0.17f1, 7000.0.0a2
Votes
27
Found in
2022.3.28f1
6000.0.1f1
7000.0.0a1
Issue ID
UUM-72241
Regression
No
MultiColumnListView causes a memory leak when repeatedly shown and hidden
Reproduction steps:
1. Open the attached "MCListViewTest" project
2. Open the "Assets/Scenes/SampleScene" scene
3. Enter the Play mode
4. Open the Task Manager
5. Observe the Unity Editor memory usage
6. In the Game view, click on the left "Show / Hide" button 20 times
7. Observe the Unity Editor memory usage in the Task Manager
Expected Result: Memory usage has not increased
Actual Result: Memory usage has increased a lot
Reproducible with: 2022.3.28f1, 6000.0.1f1
Could not test with: 2021.3.38f1 (MultiColumnListView feature does not exist)
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Brush Size in the Inspector window does not update when the Brush Size in Scene View is changed
- "ArgumentOutOfRangeException" errors are thrown every time a keyboard key is pressed when renaming a component in UI Builder with a symbol and changing the name after label attribute warning
- Values in "Rect Transform" component are only partially updated when changing values in Prefab Mode
- Same Asset Type Focused Inspectors do not repaint when menus are manipulated
- Bool or Trigger Parameters can be selected via right clicking to the right of a Parameter control in the Animator Window
Resolution Note (fix version 6000.0.17f1):
An issue has been found and fixed with header elements being kept in memory because of leaking references through events that were not disposed properly.
Resolution Note (fix version 2022.3.44f1):
An issue has been found and fixed with header elements being kept in memory because of leaking references through events that were not disposed properly.