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Using custom editor window and changing GUILayout group option overtime ...
To reproduce:1. Open project2. In menu choose Tests -> TestEditor3. Open Profiler4. Click and hold [TestEditor] title bar and mov... Read more
NavMeshAgent.Warp() changes the transform position when updatePosition =...
Steps to reproduce: 1. Download and open the newest attached project(warpbug.zip)2. Enter Playmode3. Press space to set updatePositi... Read more
Building AssetBundles using batchmode, deletes files inside "Library/Scr...
Reproduction steps: 1. Run "MinimalRepro.zip" project with Command Line Arguments* Expected Result: The AssetBundles can be built wi... Read more
Rigidbody with 0.1 mass and (0, 0, 0) velocity sometimes ignores Gravity
How to reproduce:1. Download attached project file and open "main2" Scene2. Enter Play mode (AD to drive the forklift, and WS to mov... Read more
The build crashes in AnimationCurveTpl<float>::Evaluate when assigning M...
To reproduce: 1. Open the "ParticleSystem Issue.zip" project2. Open the "Main" scene3. Enter Play mode, everything works correctly4.... Read more
Work offline button only works half the time
Work offline button only works half the time 1. What happened My internet was down and I clicked the "Work Offline" button in the la... Read more
Editor crash when inspecting a SerializedProperty variable while debuggi...
How to reproduce: ("1003457repro.mp4")1. Open the attached project "1003457crash.zip"2. Open this script with VS2017: Assets\_Source... Read more
Character Controller's change of position in OnCharacterControllerHit is...
To reproduce: 1. Open the project, attached by the user (TestMove.zip)2. In Play mode, move the red cube with WASD to touch the whit... Read more
Rigidbody not affected by Rigidbody.AddExplosionForce immediately after ...
Steps to reproduce:1. Open attached “AddExplosionForce.zip” Unity project2. Open “Main” scene3. Enter Play mode4. Observe the Cube o... Read more
Realtime Light Probe Group lighting not rendered in first frame after lo...
Steps to reproduce:1. Open attached “AdditiveScenesLightProbes.zip” Unity project2. Open “BaseScene” scene3. Enter Play mode4. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open