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Fixed in Unity 2018.2



Found in


Issue ID




Rigidbody not affected by Rigidbody.AddExplosionForce immediately after changing object’s transform position




Priority: 4Not yet prioritized for a release


Severity: 3Secondary functionality broken

Steps to reproduce:
1. Open attached “” Unity project
2. Open “Main” scene
3. Enter Play mode
4. Observe the Cube object in Game view

Expected results:
AddExplosionForce force is applied to the object and the object is moved
Actual results:
AddExplosionForce force is not applied to the object and the object remains stationary

Reproduced in: 2018.2.0a1, 2018.1.0b8, 2017.3.1p2, 2017.2.2f1, 2017.2.0a4,
Didn’t reproduce in: 2017.2.0a3, 2017.1.3p1, 2017.1.0a1
Regression introduced in: 2017.2.0a4

Note: This issue does not reproduce if you instantiate the object directly at the desired position

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