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Asset is not loaded in Play Mode when using UnityEngine.Object
How to reproduce: 1. Open the project “IN_29193” 2. Enter the Play Mode 3. Observe the Console Expected result: “loaded main” ... Read more
[Mobile] Transparent Textures are displayed incorrectly when loaded from...
How to reproduce: 1. Open the attached project "AddressableShaderProblem" 2. Build the Scene "SampleScene" for iOS 3. In the Buil... Read more
The content of the list with Addressable Assets Groups is improperly ind...
How to reproduce: 1. Open the “AddressablesGroupByDashBug” project 2. Open the Addressables Groups window (Window → Asset Manageme... Read more
Missing GUIStyle errors when clicking Create Addressables Settings
Steps to reproduce: 1. Install the Addressables package and make sure there are no pre-existing settings 2. Go to Window>Asset M... Read more
[Addressables] ResourceProviders are not reloaded when the catalog is up...
Reproduction steps: 1. Open the “ResourceProvider_Stripped“ project 2. Open the “SampleScene“ scene 3. Choose Tools menu > Clear Cac... Read more
“AddressableAssetEntry” properties have different values before and afte...
How to reproduce: 1. Open the user’s attached “AddressableAssetEntryPropertiesNotFilledOutRepro.zip” project 2. Press Menu > Test > ... Read more
Content Update Builds modify the static bundles when their naming has "U...
How to reproduce: 1. Open the attached “IN-34077.zip” project 2. Open the Addressables Groups window (Window → Asset Management → ... Read more
InvalidKeyException thrown when using Addressables.LoadAssetsAsync<T> to...
Reproduction steps: 1. Open the attached project “AddressablesBatchLoadBug” 2. Enter Play mode Expected result: There are no er... Read more
[Addressables] Static bundles are modified if their naming is "Use Filen...
Reproduction steps: 1. Open the attached project “AddressableUpdate“ 2. Open Window > Asset Management > Addressables > Groups 3.... Read more
Addressable Asset Settings file throwing NullReferenceException exceptio...
Reproduction steps: 1. Open the attached project “AddressableBug” 2. In the Project window select “Assets/Data/AddressableAssetDat... Read more
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