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Labels are still used for bundles after deleting the labels
Reproduction steps: 1. Open the attached project “Bug addressables deleted labels” 2. Click “Build -> New Build -> Default Build S... Read more
Event viewer shows multiple entries for the same operation.
1. Open the attached project 2. Open scene "SampleScene" 3. Press play 4. Notice that there are 2 GetTableEntryOperations w... Read more
Asset is not loaded in Play Mode when using UnityEngine.Object
How to reproduce: 1. Open the project “IN_29193” 2. Enter the Play Mode 3. Observe the Console Expected result: “loaded main” ... Read more
Missing GUIStyle errors when clicking Create Addressables Settings
Steps to reproduce: 1. Install the Addressables package and make sure there are no pre-existing settings 2. Go to Window>Asset M... Read more
[Addressables] ResourceProviders are not reloaded when the catalog is up...
Reproduction steps: 1. Open the “ResourceProvider_Stripped“ project 2. Open the “SampleScene“ scene 3. Choose Tools menu > Clear Cac... Read more
Editor freezes when selecting a class that inherits from an Abstract Ge...
Reproduction steps: 1. Open the “Crash test” Project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Select the “Click to ... Read more
“AddressableAssetEntry” properties have different values before and afte...
How to reproduce: 1. Open the user’s attached “AddressableAssetEntryPropertiesNotFilledOutRepro.zip” project 2. Press Menu > Test > ... Read more
Content Update Builds modify the static bundles when their naming has "U...
How to reproduce: 1. Open the attached “IN-34077.zip” project 2. Open the Addressables Groups window (Window → Asset Management → ... Read more
InvalidKeyException thrown when using Addressables.LoadAssetsAsync<T> to...
Reproduction steps: 1. Open the attached project “AddressablesBatchLoadBug” 2. Enter Play mode Expected result: There are no er... Read more
[Addressables] Static bundles are modified if their naming is "Use Filen...
Reproduction steps: 1. Open the attached project “AddressableUpdate“ 2. Open Window > Asset Management > Addressables > Groups 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true