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Won't Fix



Found in [Package]


Issue ID




[Addressables] ResourceProviders are not reloaded when the catalog is updated

Package: Addressables


Reproduction steps:
1. Open the “ResourceProvider_Stripped“ project
2. Open the “SampleScene“ scene
3. Choose Tools menu > Clear Cache
4. Open the Addressables Groups window
5. Ensure a Hosting Service is enabled (Addressables Groups > Tools > Window > Hosting Services > Enable)
6. Disable Include Resources Folders (Addresables Groups > Built In Data > Include Resources Folders)
7. Build Addressables (Addressables Groups > Build > New Build > Default Build Script)
8. Enter Play Mode (“Failed to load ‘Sphere’“ should be logged)
9. Enable Include Resources Folders
10. Build Addressables
11. Enter Play Mode

Expected result: A sphere is shown in the Game view
Actual result: No sphere in Game view, and NullReferenceException and ArgumentException are thrown in Console

Reproduced in: 1.21.14 (2020.3.48f1, 2021.3.29f1, 2022.3.6f1, 2023.1.6f1, 2023.2.0b2)

Reproduced using: macOS 13.4.1 (c) (Intel), Windows 11

1. Not reproduced after re-entering Play Mode
2. Not reproduced in Player

Full errors:

System.NullReferenceException: Object reference not set to an instance of an object
at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].Execute () [0x00061] in /Users/ainis/Downloads/IN-46885_ResourceProvider_Stripped/Library/PackageCache/com.unity.addressables@1.21.14/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:244
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync<UnityEngine.GameObject> (UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation)
Test/<Start>d__1:MoveNext () (at Assets/Test.cs:39)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

ArgumentException: The Object you want to instantiate is null.
UnityEngine.Object.Instantiate[T] (T original) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:291)
Test+<Start>d__1.MoveNext () (at Assets/Test.cs:42)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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