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Won't Fix

Votes

1

Found in [Package]

2.0.3

Issue ID

ADDR-3237

Regression

No

InvalidKeyException thrown when using Addressables.LoadAssetsAsync<T> to load sub-type objects

Package: Addressables

-

Reproduction steps:
1. Open the attached project “AddressablesBatchLoadBug”
2. Enter Play mode

Expected result: There are no errors in the Console
Actual result: UnityEngine.AddressableAssets.InvalidKeyException is thrown

Reproducible with: 1.20.5 (2020.3.46f1, 2021.3.20f1), 1.21.8 (2022.2.10f1, 2023.1.0b7, 2023.2.0a5)

Reproducible on: macOS 12.4 (Intel), macOS 13.2.1 (M1) (user’s)

Workaround: use LoadResourceLocations first, then call Addressables.LoadAssetAsync<Base>() on each individual location

Full error:
UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Asset found with for Key=Base. Key exists as multiple Types=SO.Sub1, SO.Sub2, which is not assignable from the requested Type=SO.Base
UnityEngine.AddressableAssets.Addressables:LoadAssetsAsync<SO.Base> (System.Collections.IEnumerable,System.Action`1<SO.Base>,UnityEngine.AddressableAssets.Addressables/MergeMode)
Loading.Loader:Awake () (at Assets/Scripts/Loading/Loader.cs:13)

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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