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[VFX] ResetOverride doesn't serialize correctly
ResetOverride call from script doesn't behave as expected. Repro step : - Open VFX_Repro - Select the VFX in the scene - In Inspect... Read more
VFX Graph is not updated when Shader Externalization is enabled and the ...
How to reproduce: 1. Open the attached "VFX_Externalization.zip" project 2. Select the "Test" VFX Graph in the Project window 3. Pre... Read more
[VFX] "Having more than on VFXResources " error is thrown when Visual Ef...
On selecting "Visual Effects Defaults" preset in the Project window causes the Editor to throw "Having more than on VFXResources in ... Read more
SRP-specific outputs get destructively removed if the required SRP is no...
Repro steps: 1. Import the attached VFX (CrossPipelineVFX.vfx) into a project which has only URP or only HDRP 2. Observe the output ... Read more
[VFX] [Mac] Create node window doesn't close unless a node is created
Create node window doesn't close unless a node is created and remains open even if the VFX editor is closed Steps to repro: 1. Crea... Read more
[VFX Graph] "Output Particle Forward Decal" node name overlap with "Loca...
"Output Particle Forward Decal" node name overlap with "Local" Template text, refer attached screenshot. Steps to repro: 1. Create ... Read more
[SubGraph] Creating a new subgraph block with nodes which would connect ...
Repro steps: 1. Import the attached VFX 2. Select all the nodes (except for the two Animation curves on the left) and the Set Size b... Read more
[HDRP] [VFX] Parameters that are exposed in the subgraph are not visible...
Version tested: 2020.1.0a19 (Trunk) + 7.1.7 (Vfx/Staging) Steps to reproduce: 1) Observe that "New VFX Subgraph Operator 1" contai... Read more
[VFX Graph] NullReferenceException thrown on clicking "Play", "Stop", "C...
NullReferenceException throws on clicking "Play", "Stop" & "Custom" button in the "VFX Event Tester" when "Event Attributes" added i... Read more
Output Mesh nodes force VFXs to recompile when not neded.
Repro steps: 1. Import the attached package in a VFX-enabled project 2. Press CTRL+S 3. Observe how the VFXs get re-compiled. Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used