Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
12.x
Issue ID
1398047
Regression
No
SRP-specific outputs get destructively removed if the required SRP is not installed
Repro steps:
1. Import the attached VFX (CrossPipelineVFX.vfx) into a project which has only URP or only HDRP
2. Observe the output belonging to the missing SRP gets destructively removed and console errors appear.
Expected outcome:
- Graying out (like in ShaderGraph) or some other form of non-destructive disabling of the output with the missing SRP.
Console errors:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.ProfilerWindow.SaveViewSettings () (at <8680bdc539b14157939f0726fa551f93>:0)
UnityEditor.ProfilerWindow.OnDisable () (at <8680bdc539b14157939f0726fa551f93>:0)
---
IConnectionState was not Disposed! Please make sure to call Dispose in OnDisable of the EditorWindow in which it was used.
UnityEditor.Networking.PlayerConnection.GeneralConnectionState:Finalize ()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Add comment