Search Issue Tracker
Fixed in 12.0.X
Fixed in 12
Votes
0
Found in [Package]
10.2.0
Issue ID
1309753
Regression
No
Output Mesh nodes force VFXs to recompile when not neded.
Repro steps:
1. Import the attached package in a VFX-enabled project
2. Press CTRL+S
3. Observe how the VFXs get re-compiled.
Expected outcome:
- The VFX to not recompile.
Notes:
- Happens also when a new volume profile is created
- In larger projects with more complex graphs, this behavior has quite a negative impact
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Execution errors when using GPU occlusion culling with 'Opaque Objects' frame setting disabled on a Camera
- Animator window: “Delete” menu item not greyed out for Base Layer context menu
- Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game view to become black and throws Renderer and NullReference errors in the Console window
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
Add comment