Search Issue Tracker
Editor scripts don't recompile after Platform switch
Reproduction steps:1. Open "SwitchPlatformScriptIssue-2019.3.0b1.zip" project2. Open "Test Menu" and see "Run Windows"3. Switch Plat... Read more
[WebGL] Some AudioClips cannot be decompressed on builds when loaded fro...
How to reproduce:1. Open the attached project ("case_1180101-TestBgmAssetBundle.zip")2. Open the repro scene ("SampleScene")3. Switc... Read more
Applying vertex stream layout to a particle system does not work in Pref...
How to reproduce:1. Open the attached "VertexStreamsPrefab.zip" project2. In the Project window, open the "Rain" prefab3. In the Ins... Read more
[Rider Editor] Opening a scene will open it in JetBrains Rider instead o...
How to reproduce:1. Create a new Unity Project2. Create one more Scene3. Install the Rider Package4. Set the JetBrains Rider as the ... Read more
Package Manifest Inspector throws an error when changing the Inspector m...
How to reproduce:1. Create a new Unity project2. Select any Package manifest file(e.g. Packages/Unity UI/package.json)3. Change the ... Read more
Scene view's grid position is inverted on its axis when the Scene Camera...
How to reproduce:1. Create a new project or open an existing one2. Set the Field of View field of the Scene Camera to a number lower... Read more
[GraphicsFormat] [Mac Metal] DefaultFormat.LDR on doesn't work with SetP...
Steps:1. Open attached project2. Open 501_DefaultFormat_WIP scene3. Hit play> console prints error: Unsupported GraphicsFormat(14... Read more
TextMeshPro Input Field moves to the same direction as its Scrollbar whe...
How to reproduce:1. Open the attached project "1179982.zip"2. Enter Play mode3. Scroll through the Input Field Expected result: Inpu... Read more
[URP] Point Light stops emitting light at certain points of scene
To reproduce:1) Open attached project and scene2) Make sure Scene View is in 2D3) Select point light on the right in the scene4) Mov... Read more
ParticleSystem.time script API can set invalid time values
values set using this API should be clamped/wrapped immediately, otherwise it can cause asserts in the particle simulation e.g. if s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons