Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0b1
2020.1
Issue ID
1180126
Regression
Yes
Editor scripts don't recompile after Platform switch
Reproduction steps:
1. Open "SwitchPlatformScriptIssue-2019.3.0b1.zip" project
2. Open "Test Menu" and see "Run Windows"
3. Switch Platform to Android
4. Open "Test Menu" and see "Run Android"
5. Switch Platform to Windows
6. Open "Test Menu" and still see "Run Android"
Expected Result: Editor scripts recompile after Platform switch
Reproduced with: 2020.1.0a3, 2019.3.0b2, 2019.3.0b1, 2019.3.0a11, 2019.3.0a10
Did not reproduce on: 2019.3.0a9, 2019.3.0a8, 2019.3.0a6, 2019.3.0a5, 2019.3.0a1, 2019.2.5f1, 2018.4.8f1, 2017.4.32f1
Note:
2019.3.0b2 - Reproduced on step 4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
- Artifacts appear on GameObjects when using the WebGL Player on Silicon macOS
- Only the icon of the disabled child GameObject is faded when a parent GameObject is a Prefab
Add comment