Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.1
2019.2.0a1
2019.3.0a1
2019.3.0b1
2020.1.0a1
Issue ID
1180037
Regression
No
Scene view's grid position is inverted on its axis when the Scene Camera's Field of View is set to 179
How to reproduce:
1. Create a new project or open an existing one
2. Set the Field of View field of the Scene Camera to a number lower than 179
2. Observe how the grid is rendered
3. Set the Field of View field of the Scene Camera to 179
4. Observe how the grid is rendered again
Expected result: Scene view's grid position on its axis stays the same
Actual result: Scene view's grid position is inverted on its axis
Reproducible with: 2019.1.14f1, 2019.2.4f1, 2019.3.0b1, 2020.1.0a2
Notes:
Changing the grid's axis will also change the axis on which it is inverted.
Until Unity 2019.3 it was not possible to change the grid axis, therefore, the issue was only reproducible on Y-axis.
The issue was not reproducible until Unity 2019.1 as there was no way to change the Field of View of the Scene Camera.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment