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1
votes
Fixed

TextMeshPro keeps resizing memory buffers when setting text with length ...

Package: TextMeshPro

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Jan 11, 2021

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Version/s: 3.0.3

How to reproduce: 1. Open the user's attached project ("TextMeshProGC.zip") 2. Load "SampleScene" 3. Open the Profiler and start rec... Read more

0
votes
Fixed

[DXR] Errors appear in the Console window when a Game Object has multipl...

DirectX12

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Jan 11, 2021

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Version/s: 2020.2.0a12

How to reproduce: 1. Have a ray tracing system ready, Windows 10 version 1809+, GPU with ray tracing support. 2. Open the project a... Read more

0
votes
Duplicate

Shadows of the risen mountain are copied to every Terrain Tile when the ...

Terrain

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Jan 11, 2021

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Version/s: 2019.4, 2020.1, 2020.1.17f1, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open the attached "1305275_Repro" project 2. Open the "TerrainShadow" Scene (Found in the "Assets" folder) 3. O... Read more

0
votes
Active

[Build] GetAllDependencies doesn't return correct dependencies when usin...

Package: Scriptable BuildPipeline

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Jan 11, 2021

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Version/s: 2019.4, 2019.4.17f1c1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open attached project "UGUIDemo.zip" and scene "test" 2. Enter Play Mode, observe Console window 3. Exit Play... Read more

0
votes
Fixed

Array element operations fail with custom PropertyDrawer and PropertyScope

IMGUI

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Jan 11, 2021

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Version/s: 2021.1.0a1, 2021.1.0b1

How to reproduce: 1. Open the user's attached "UtilitiesReports.zip" project 2. Select the "Test" ScriptableObject in the Project wi... Read more

0
votes
Fixed

[2D][Sprite Shape] Having secondary normals on edge sprite variant cause...

Package: 2D Sprite Shape

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Jan 11, 2021

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Version/s: 5.1.0

[2D][Sprite Shape] Having secondary normals on edge sprite variant causes lighting issues on other variants Repro steps: - Open def... Read more

2
votes
Fixed

[MacOS][Silicon] AOT.MonoPInvokeCallback native-to-managed callback fail...

Mono

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Jan 11, 2021

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Version/s: 2020.2, 2020.2.1f1, 2021.1, 2021.2

Reproduction steps: 1. Open the user's attached project 2. Make sure that Scripting Backend is set to Mono 3. Build the project 4. L... Read more

0
votes
Fixed

[SerializeReference] Editor crashes when creating a GraphView Node after...

UI Toolkit

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Jan 11, 2021

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Version/s: 2021.1.0a5, 2021.1.0b1, 2021.2

How to reproduce: 1. Open the user's attached "SerializedReferenceCrash.zip" project 2. Double-click the "State Graph" GameObject in... Read more

0
votes
By Design

[Android][GI] Blocky artifacts in lightmap

Mobile Graphics

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Jan 11, 2021

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Version/s: 2020.2.1f1

In a very simple scene the baked lighting on a static cube is rendered smoothly on Desktop but has green splotches on Android. My b... Read more

0
votes
Fixed

The outline of a GameObjects flickers in the Scene view when Scene View ...

Package: Scriptable Render Pipeline HD

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Jan 11, 2021

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Version/s: 8.0.1

How to reproduce: 1. Open the user's attached "HDRP2019.4.17.zip" project 2. Open the "SampleScene" Scene 3. Enable the "Animated Ma... Read more

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