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[Accelerator] installer indicates success after the installation fails
Reproduction steps: 1. Download Unity Accelerator installer from here: https://docs.unity3d.com/Manual/UnityAccelerator.html#install... Read more
GameObject with a custom Shader is invisible when multi_compile keywords...
How to reproduce: 1. Open the attached project "haircut_repro" 2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity) 3. ... Read more
The argument "-long-plt" is not present in the "tundra.log.json" log fil...
Reproduction steps: 1. Download the attached Unity project "ArgumentIssue.zip" from Google Drive (link in the edit) 2. Go to File >... Read more
[General][AssetDB][URP] Adding URP to the project causes reimports of ma...
The same repro project shows two sides of the same problem: 1) URP assets in HDRP cause endless reimporting of shadergraphs and mat... Read more
Import Progress Bar doesn't refresh when downloading Assets from Cache
How to reproduce: 1. Open the user's attached "Accelerator_ProgressBar" project 2. Connect the project to a Cache server (Edit->Proj... Read more
Build process succeeds when building without Bluetooth Usage Description...
Behavior for Bluetooth Permissions should be the same as Camera Permissions - if you're using Camera methods and its Usage Descripti... Read more
[Android][Vulkan] When using Antialiasing with Vulkan the FPS fluctuates...
Reproduction steps: 1. Download the project from the Google Drive link 2. In the Quality settings set the Antialiasing to 2x, 4x or ... Read more
Some references of Animation Clip are missing in Prefab when referenced ...
How to reproduce: 1. Open the attached project 2. In the Project Window, open the user's mentioned Prefab 3. In the Hierarchy, inspe... Read more
Performance spikes caused by Package.GetAll when searching in the Projec...
How to reproduce: 1. Open the user's attached project "PackageInfoGetAll.zip" 2. Open Window>Analysis>Profiler 3. Enable Deep Profil... Read more
New Editor window opens when recompiling scripts
How to reproduce: 1. Open the user's attached project 2. In the Project window, navigate to Assets/Scripts/Runtime 3. Right-click an... Read more
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