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Votes

0

Found in

2020.3

2020.3.17f1

2021.1

2021.2

2022.1

Issue ID

1359289

Regression

No

Build process succeeds when building without Bluetooth Usage Description while using Bluetooth methods in Project

MacOS

-

Behavior for Bluetooth Permissions should be the same as Camera Permissions - if you're using Camera methods and its Usage Description field is not filled, the Build process fails

To reproduce:
1. Download the attached "testBluetooth.zip" project and open it in Unity
2. Open "main" scene
3. In Project settings observe that the Bluetooth Usage Description field isn't filled
4. Build and Run

Expected results: Build process fails because Bluetooth Usage Description is not filled
Actual result: Build process succeeds and Player crashes

Notes:
- On Unity 2020.3.16f1 and older https://issuetracker.unity3d.com/issues/big-sur-crash-on-abort-with-payload-in-build-when-asking-for-bluetooth-permissions was reproducible (No Bluetooth Usage Description was present)

Reproduced on Unity 2020.3.17f1, 2021.1.18f1, 2021.2.0b9 and 2022.1.0a5

  1. Resolution Note:

    If it is solely used in plugins, we have no way to detect that bluetooth is used. In this case, the developer will need to make sure they've filled in the description. Otherwise this crash will happen

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