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0
votes
Fixed

Windows Standalone build uses twice the RAM on Vulkan than on D3D11

Graphics - General

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Jun 20, 2017

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Version/s: 2017.1.0b9

Windows Standalone build uses twice the RAM on Vulkan than on D3D11. Scene with Main Camera and Directional Light (newly created) us... Read more

0
votes
Duplicate

[Regression] Dragging subset of child Game Objects changes their positio...

Editor - Other

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Jul 03, 2017

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Version/s: 5.6.2p1

To reproduce:1. Open the only scene in the attached project2. Select a subset of child Game Objects from the parent Game Object call... Read more

0
votes
Fixed

[Perforce] Version Control window will trigger a connection loop if the ...

Version Control

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Jul 05, 2017

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Version/s: 2017.2.0b2

Steps to reproduce:1. Set up Perforce server2. Open Unity3. in ProjectSettings -> Editor choose Perforce Version control and inpu... Read more

4
votes
Not Reproducible

A folder called `etc` is generated when a new project is created

Scene Management

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Jul 05, 2017

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Version/s: 2017.2.0b2

When a new project is created in Unity, an empty folder called `etc` is generated. Steps for reproduction:1) Open Unity2) Create a n... Read more

0
votes
Won't Fix

Texture rendered by the projector spans beyond the area in FOV if there ...

Shaders

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Jun 24, 2017

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Version/s: 5.6.1f1

Texture rendered by the projector spans beyond the area in FOV if there are non-transparent pixels on the edge of the texture. Repro... Read more

0
votes
Fixed

[SPS] Gear VR SPS player is entirely black

XR SDK

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Jul 05, 2017

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Version/s: 2017.2.0b2

The device screen becomes entirely black upon app start-up when single pass is used as the Stereo Method for a Gear VR player built ... Read more

0
votes
Not Reproducible

[SPS | Deferred] Deferred rendering used with Single-Pass Stereo fails t...

XR SDK

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Jul 06, 2017

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Version/s: 2017.2.0b2

When using VR if you choose Deferred as the Rendering Path and Single Pass as the Stereo Method, after-images of scene objects will ... Read more

0
votes
Fixed

[Regression][API] 'scriptParameterClass != NULL' exceptions thrown when ...

Terrain

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Jul 06, 2017

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Version/s: 2017.2.0b2

Steps to repro: 1. Open attached project and 't1' scene. Expected result:No errors thrown. Actual result: 2 errors: - Assertion fail... Read more

0
votes
By Design

AudioMixer values are ignored when playing through VideoPlayer in WebGl ...

WebGL

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Jul 05, 2017

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Version/s: 5.6.1f1

To reproduce:1. Open user's project, scene 1stLoad2. Go to file > build setting > WebGl > Build and run..3. When the projec... Read more

0
votes
Fixed

[particles] Mesh particles are inverted when using Render Alignment(View)

Visual Effects - Legacy

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Jul 06, 2017

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Version/s:

1) Add a particle system.2) Change render mode to mesh and select Cube.3) Notice that the mesh is inverted. Changing render alignmen... Read more