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"InvalidProgramException: Invalid IL code in SpawnerSystem" error when e...
Reproduction steps: 1. Open the user's attached project and Scenes/Shooting scenario/Shooting scene 2. Enter the Play mode 3. Observ... Read more
[URP] Increasing the amount OF real-time lights breaks GPU Instancing
Repro steps: 1. Open the attached project "LightingTest.zip" 2. Build and Run on Quest 3. Attach the Frame Debugger 4. Observe 4 dra... Read more
Wintermute::Geometry::Verify errors are spammed when baking a Mesh with ...
How to reproduce: 1. Open the user's attached "BakingWithCompression.zip" project 2. Open the "SampleScene" Scene 3. Open the Lighti... Read more
[ShaderGraph] Custom function node is deleted when deleting Source file ...
Reproduction steps: 1. Open the user's attached project 2. In the Project window, open Test.shadergraph 3. Select Custom Function no... Read more
[URP] Shader precision is reduced to half when ScriptableRenderFeature c...
How to reproduce: 1. Open the attached "1313942_Repro" project 2. Open the Test Runner (Window->General->Test Runner) 3. In the Test... Read more
Assets are reimported when AssetPostprocessor class is renamed
Reproduction steps: 1. Open the user's attached project 2. Navigate to Editor/Folder1 and open TestPostProcessor2 script 3. Change t... Read more
Quality Settings missing "CPU Usage" setting. Users unable to tune Realt...
https://fogbugz.unity3d.com/f/cases/1313689/ Read more
[Mobile] Android apps do not call Application.wantsToQuit
How to reproduce: 1. Open the attached "Repro1313841.zip" Project 2. Switch to Android and Select "Development build" in Build setti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Component (...) had become dangling during an undo operation." warning undoing creating a light
- Ghost collisions occur in a Physics mesh when entering the Play mode
- TMP text with Auto Size overflows when using the WD% property
- Light Explorer does not update Isolated Selection when new Light selected in Scene
- "Reference for Rendering" opens a documentation focused in the "Shadows"