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Fixed in 21.2.X



Found in [Package]


Issue ID




[URP] Shader precision is reduced to half when ScriptableRenderFeature class is in the project

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the attached "1313942_Repro" project
2. Open the Test Runner (Window->General->Test Runner)
3. In the Test Runner select "EditMode" and run all tests ("Run All")

Expected results: All of the tests pass
Actual results: "ReadbackSaturatedVectors" and "ReadbackSaturatedVectorsWithSmallTolerance" tests fail

Reproducible with: 10.2.0 (2020.2.0b12), 10.3.1 (2020.2.5f1), 11.0.0 (2021.1.0b7), 12.0.0 (2021.2.0a5)
Not reproducible with: 7.5.3 (2019.4.20f1), 10.1.0 (2020.2.0b12)

- The ScriptableRendererFeature class doesn't even need to be used or do anything for the issue to reproduce

  1. Resolution Note (fix version 21.2):

    Fixed in 2021.2.0a10

  2. Resolution Note (fix version 21.2):

    Fixed in URP 10.5.0 available in Unity 2020.3.4f1

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