Search Issue Tracker
Duplicate
Duplicate in 2020.3.X, 2021.1.X
Votes
0
Found in
2020.2.2f1
2021.1
2021.2
Issue ID
1313968
Regression
Yes
Wintermute::Geometry::Verify errors are spammed when baking a Mesh with Mesh Compression set to Medium/High
How to reproduce:
1. Open the user's attached "BakingWithCompression.zip" project
2. Open the "SampleScene" Scene
3. Open the Lighting Tab (Window -> Rendering -> Lighting)
4. Press the "Generate Lighting" button in the Lighting Tab
Expected result: Baking is successful without any errors
Actual result: Baking time keeps increasing and "Wintermute::Geometry::Verify" errors are spammed in the Console log
Reproducible with: 2020.2.2f1, 2020.3.1f1, 2021.1.0f1, 2021.2.0a10
Not reproducible with: 2019.4.23f1, 2020.2.1f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
This is a duplicate of issue #1319133