Search Issue Tracker
Fixed
Fixed in 2021.3.29f1, 2022.3.5f1, 2023.1.0f1, 2023.2.0a9
Votes
0
Found in
2020.3.45f1
2021.3.20f1
2022.2.9f1
2023.1.0b6
2023.2.0a6
Issue ID
UUM-28789
Regression
Yes
Quality Settings missing "CPU Usage" setting. Users unable to tune Realtime GI performance
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX
Resolution Note (fix version 2023.1.0f1):
https://github.cds.internal.unity3d.com/unity/unity/pull/26344