Search Issue Tracker
Fixed in 12
Votes
0
Found in [Package]
12.0.0
Issue ID
1313977
Regression
No
[URP] Increasing the amount OF real-time lights breaks GPU Instancing
Repro steps:
1. Open the attached project "LightingTest.zip"
2. Build and Run on Quest
3. Attach the Frame Debugger
4. Observe 4 draw calls to for the cubes
5. Leave only one light in the scene and rebuild
6. Observe that there's only one instanced draw call
Actual result: Adding real-time lights to the scene leads to cube draw calls not being instanced anymore
Reproducible with: 2019.4.21f1 (URP 7.3.1), 2020.2.6f1 (URP 10.3.1), 2021.1.0b8 (URP 11.0.0), 2021.2.0a5 (URP 12.0.0)
Note: Found with Quest, but reproduces on Android without XR.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment