Search Issue Tracker
Fixed in 12
Votes
0
Found in [Package]
12.0.0
Issue ID
1313977
Regression
No
[URP] Increasing the amount OF real-time lights breaks GPU Instancing
Repro steps:
1. Open the attached project "LightingTest.zip"
2. Build and Run on Quest
3. Attach the Frame Debugger
4. Observe 4 draw calls to for the cubes
5. Leave only one light in the scene and rebuild
6. Observe that there's only one instanced draw call
Actual result: Adding real-time lights to the scene leads to cube draw calls not being instanced anymore
Reproducible with: 2019.4.21f1 (URP 7.3.1), 2020.2.6f1 (URP 10.3.1), 2021.1.0b8 (URP 11.0.0), 2021.2.0a5 (URP 12.0.0)
Note: Found with Quest, but reproduces on Android without XR.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SearchExpression strips quotes
- dSYM file is not created during macOS standalone build
- Project Settings panels disappear and do not repaint when entering Play Mode without reloading Domain
- Screen Space Decals ignore Rendering Layer Mask when using OpenGL Graphics API
- Crash on scripting_method_invoke when the Player is build before entering the Play mode in the Editor
Add comment