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The Package Manager is very slow to show when an asset has an update ava...
Description Package Manager 'My Assets' window takes a lot of time (1m07s in this instance) to show up the 'Update' button allowing ... Read more
[UI Toolkit] Submit button on a gamepad still works when the menu is dis...
How to reproduce: 1. Open the user's attached project "UIToolkit.zip" 2. In the Project tab, open Assets/SampleScene.unity 3. Connec... Read more
[Mobile Notifications] iOSNotificationTimeIntervalTrigger.TimeInterval i...
Reproduction steps: 1. Open attached project "Case_1315365" and load Scene "SampleScene" 2. Enter Play Mode 3. Observe the Console ... Read more
[URP] Method calls for shadow and light data are made even when there's ...
Repro steps: 1. Open attached project 2. Enable Deep Profiling 3. Build and Run on any platform supported by URP 4. Connect the Prof... Read more
[URP] UniversalRenderPipeline.UpdateVolumeFramework is called when no vo...
Repro steps: 1. Open the attached project "urp_regression" 2. Build and Run on any platform 3. Connect the Profiler 4. Notice the ca... Read more
A Raycast to the point of Collider.ClosestPoint will yield inconsistent ...
How to reproduce: 1. Open the attached project (case_1315339-RaycastClosestPoint) 2. Open DebugSampleScene 3. Click Play 4. Observe ... Read more
[ProBuilder] ProBuilder generates Meshes with empty Submeshes when the M...
How to reproduce: 1. Open project "Case_1315335" and load Scene "SampleScene" 2. Select the Cube GameObject in the Hierarchy 5. In t... Read more
MonoBehaviours defined in a manually loaded assembly do not deserialize ...
Reproduction steps: 1. Open attached project "Field Serialization Bug.zip" and scene "SampleScene" 2. In Build Settings, build 'Samp... Read more
[Android] After moving a slider the buttons inside of a scroll view are ...
How to reproduce: 1. Open the attached "Project.zip" Project 2. Build and run the Project to an Android (Samsung) device 3. Click on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Component (...) had become dangling during an undo operation." warning undoing creating a light
- Ghost collisions occur in a Physics mesh when entering the Play mode
- TMP text with Auto Size overflows when using the WD% property
- Light Explorer does not update Isolated Selection when new Light selected in Scene
- "Reference for Rendering" opens a documentation focused in the "Shadows"