Search Issue Tracker
Fixed in 5.0.0
Votes
0
Found in [Package]
4.1.0
Issue ID
1315335
Regression
Yes
[ProBuilder] ProBuilder generates Meshes with empty Submeshes when the Mesh Renderer has more Materials than Submeshes
How to reproduce:
1. Open project "Case_1315335" and load Scene "SampleScene"
2. Select the Cube GameObject in the Hierarchy
5. In the Inspector, under the Mesh Renderer's Materials section, add additional Materials
6. Open the Probuilder Window (in the Menu Bar click Tools->ProBuilder->ProBuilder Window)
7. Select the Cube and ProBuilderize it
9. View the Cube's Mesh
Expectęd results: The Cube Mesh does not have any additional Submeshes
Actual results: The Cube Mesh has the same number of empty Submeshes as Materials in the Mesh Renderer
Reproducible with: ProBuilder 4.1.0 (2018.4.32f1, 2019.4.21f1, 2020.3.0f1), 5.0.0-pre.7 (2021.1.0b10, 2021.2.0a7)
Not reproducible with: 3.10.1 (2018.4.32f1, additional Materials get removed after ProBuilderizing it)
Notes:
- Many actions from the ProBuilder Window show the same behavior, not only ProBuilderizing
- The created Submeshes are made of 0 triangles and 0 indices
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment