Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
2019.4
2019.4.17f1
2020.2
2021.1
2021.2
Issue ID
1315362
Regression
No
[URP] Method calls for shadow and light data are made even when there's no shadows or lights in a scene
Repro steps:
1. Open attached project
2. Enable Deep Profiling
3. Build and Run on any platform supported by URP
4. Connect the Profiler
Actual: Notice the calls to ForwardRenderer::SetupLight, UniversalRenderPipeline::InitializeShadowData, AdditionalLightShadowCasterPass::Setup, UniversalRenderPipeline::InitializeAdditionalCameraData
Reproducible with: 2019.4.21f1 (URP 7.5.3), 2020.1.17f1 (URP 8.3.1), 2020.2.6f1 (URP 10.3.1)
Notes:
- Couldn't connect the Profiler in 2021.1 and 2021.2
-
Resolution Note:
CommandBuffer execution performance is improved. This bug description contains some improvement suggestions but those are not causing faulty behaviour or noticeable performance. We parsed and roadmapped the improvements so our team can look at it.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #1277222