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0
votes
Won't Fix

(FoveClient) Fove::GetFVRCompositor crash caused by FOVE Unity plugin

VR

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Jan 19, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open "Unity_Test_Project.zip" project 2. Press play 0x00007FF8329E3082 (FoveClient) Fove::GetFVRCompositor 0... Read more

0
votes
Fixed

Canvas scaling does not update when scaling Camera in orthographic mode

UI

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Oct 13, 2016

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Version/s: 5.5.0b7

To reproduce: 1. Open the scene 2. Change "Size" field in orthographic camera 3. Notice how canvas size does not change in Scene vie... Read more

0
votes
Won't Fix

NavMeshAgent path to object with a collider glitches if moved in the sce...

AI

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Oct 14, 2016

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Version/s: 5.5.0b6

Steps to reproduce: 1.Download and open attached project in the edit 2.Hit play 3.When the cylinder reaches the cube, move cylinder ... Read more

0
votes
Won't Fix

Billboard is still shown after Precomputed Realtime GI is disabled

Speedtree Integration

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Feb 28, 2017

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Version/s: 5.5.2f1

When turning on the Precomputed Realtime GI setting in Lighting > Scene window, it builds billboards of the Tree mesh from terrain c... Read more

0
votes
Duplicate

New components in Unity 5.5 and 5.6 need icons

Editor - Other

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Dec 01, 2016

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Version/s: 5.5.0f3

Click the Add Component button in the inspector and go through all the available options. Quite a few recently added components have... Read more

0
votes
Fixed

Editor freezes/crashes at SetCurrentMemoryOwner when opening a scene aft...

Inspector Functionality

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Oct 06, 2016

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Version/s: 5.5.0b6

Steps to reproduce: 1. Open the attached project 2. Open the sceneA.unity scene 3. Select directional light and lock the inspector v... Read more

0
votes
Duplicate

Cannot change Input method while Editor is in focus

Editor - Other

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Oct 03, 2016

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Version/s: 5.5.0b6

Reproduction steps: 1. Open any project using 5.5 2. Try to switch languages via shortcut (alt+shift / ctrl+shift) or manualy from t... Read more

1
votes
By Design

SceneManager.UnloadSceneAsync doesn't work parallel with "allowSceneActi...

Asset and Scene Management

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Dec 23, 2016

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Version/s: 5.5.0f3

To reproduce: 1. Open attached project "UnloadScene.zip" 2. Open "Test" scene. 3. Make sure, that "Scene1" and "Scene2" are in a hie... Read more

0
votes
Not Reproducible

Editor uses FilterMode.Point when CommandBuffer.GetTemporaryRT() is set ...

Scene/Game View

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Nov 09, 2016

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Version/s: 5.5.0b9

To reproduce: 1. Open 'FilterModeBug.zip' project 2. Open RTTest scene 3. Load RenderDoc (you can find it here if you do not have i... Read more

0
votes
Fixed

Crash after adding Component Canvas

UI

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Dec 22, 2016

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Version/s: 5.5.0f3

Reproduction steps: 1. Create New Project. 2. Create Canvas. 3. Create another Canvas. (Child of previous one). 4. Create one more C... Read more

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