Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.0b9
Issue ID
849727
Regression
No
Editor uses FilterMode.Point when CommandBuffer.GetTemporaryRT() is set to FilterMode.Bilinear
To reproduce:
1. Open 'FilterModeBug.zip' project
2. Open RTTest scene
3. Load RenderDoc (you can find it here if you do not have it: https://docs.unity3d.com/Manual/RenderDocIntegration.html)
4. Play scene and open it with RenderDoc
5. Check 'Pixel shader' filter.
6. Stop the scene
7. Build a game
8. Open application with RenderDoc, capture a frame
9. Check 'Pixel shader' filter.
Expected: both times filter mode will be bilinear.
Actual: bilinear mode is only in built game.
Reproduced on 5.5.0a6 5.5.0b7 5.5.0b8 5.5.0b9, 5.5.0b11, 5.6.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment