Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.0b9
Issue ID
849727
Regression
No
Editor uses FilterMode.Point when CommandBuffer.GetTemporaryRT() is set to FilterMode.Bilinear
To reproduce:
1. Open 'FilterModeBug.zip' project
2. Open RTTest scene
3. Load RenderDoc (you can find it here if you do not have it: https://docs.unity3d.com/Manual/RenderDocIntegration.html)
4. Play scene and open it with RenderDoc
5. Check 'Pixel shader' filter.
6. Stop the scene
7. Build a game
8. Open application with RenderDoc, capture a frame
9. Check 'Pixel shader' filter.
Expected: both times filter mode will be bilinear.
Actual: bilinear mode is only in built game.
Reproduced on 5.5.0a6 5.5.0b7 5.5.0b8 5.5.0b9, 5.5.0b11, 5.6.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment