Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.2f1
Issue ID
885970
Regression
No
Billboard is still shown after Precomputed Realtime GI is disabled
When turning on the Precomputed Realtime GI setting in Lighting > Scene window, it builds billboards of the Tree mesh from terrain component. When turning of the setting, billboards are still here.
To reproduce:
1.Open attached project
2.Open "Test2.unity"
3.In the Lighting > Scene turn on Precomputed Realtime GI
4.Wait for it to build
5.In scene view rotate the camera to see the billboards
6.Turn off the Precomputed Realtime GI
7.Observe as the billboards are still there
Reproduced on: 5.5.1f1 5.5.2f1 5.6.0b10 2017.1.0a2
Notes: trying to open on 5.4.1f1 throws bug report window
Win 10 Pro
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
Very low priority to fix issues with old legacy shaders, not likely to be fixed anytime soon.