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"You seem to be offline" error prevents downloads through Package Manager
Reproduction steps: 1. Open a new or an existing project 2. Open the Package Manager or the Asset Store 3. Try to download a Package... Read more
Cannot expand a private list of variables when using the Debug Inspector...
How to reproduce: 1. Open the attached project 2. Open SampleScene 3. Select GameObject in the Scene Hierarchy 4. Switch inspector t... Read more
WebGL Template variables are inlined
How to reproduce: 1. Open the attached project "Project-Q.zip" 2. Open Project Settings > Player > WebGL > Resolution and Presentati... Read more
Previously selected variables are carrying over when changing to a diffe...
Steps to reproduce: # Extract Google Drive attachments internal-platformer-kit - Visual Scripting Copy.zip # Open Level1 Scene. #... Read more
UnityLinker doesn't abort the Build if the assembly reference is missing
How to reproduce: 1. Create a new Unity project 2. Import the "link.xml" file and put it in the Assets folder 3. Build and Run the p... Read more
[XR SDK] Tracked Pose Driver stops working after suspending play while R...
How to reproduce: 1. Open the attached "Debug2.zip" project 2. Build to UWP 3. Open Visual Studios solution -> Build project (Debug,... Read more
Tilemap diagonal lines in Tiles look heavily distorted when viewed in Ga...
Reproduction steps: 1. Open attached project "1316145.zip" 2. Open "MainScene" in the Scenes folder 3. Open Tile Palette in the Top-... Read more
Unity crashes when using Camera CaptureStream with WebRTC
Reproduction steps: 1. Open "case_1316137-crashRepro.zip" project 2. Enter play mode in scene "ChangeCodecs" 3. Press "Call", then p... Read more
Player crashes when precompiled assembly name includes apostrophe
Reproduction steps: 1. Open user attached Project 2. Build and Run Expected result: The Player launches Actual result: The Player c... Read more
[Shadergraph] Plugging both a fragment exclusive and vertex exclusive no...
Repro steps: 1. Create an add node 2. Plug a Sample Texture 2D node into the top slot 3. Plug a Vertex ID node into the bottom slot ... Read more
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