Search Issue Tracker
Fixed in 12.0.x
Votes
0
Found in [Package]
SRP Master (ccae6669bf)
Issue ID
1316128
Regression
No
[Shadergraph] Plugging both a fragment exclusive and vertex exclusive node into the same path lets you make an invalid route
Repro steps:
1. Create an add node
2. Plug a Sample Texture 2D node into the top slot
3. Plug a Vertex ID node into the bottom slot
4. Plug the result into vertex position
Expected result: having a fragment exclusive node plugged into a slot should make other slots incompatible with vertex exclusive routes, and vice versa (after plugging the Sample Texture 2D node into one slot it should not be possible to plug a Vertex ID node into the other slot on the add node)
Actual result: it is allowed and causes the shader to fail to compile, due to having a fragment exclusive node plugged into the vertex stage
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Performing hardware comparison using "SAMPLE_TEXTURE2D_SHADOW" results in no shadow being rendered when the GameObject is instantiated manually
- Physics.Raycast fails when a Capsule Collider at a default position is used
- [Silicon] Crash on mono_get_hazardous_pointer when disconnecting Bluetooth Headhpones while in Play Mode
- Switching Project when importing complete project does not import all assets and project opens incomplete
- [Linux] Input.mouseScrollDelta is inconsistent when limiting framerate
Add comment